They can also set up traps, save random survivors, and make their way to airdrops. During the day, the player has to go out and scavenge for supplies to send back to the safe zones. Even so, ammo is often very scarce.ĭying Light contains a dynamic day and night cycle. Firearms are also featured in the game, but players only gain access to them in the latter half of the game. Crafting weapons require ingredients such as metal parts and blueprints, which can be scavenged or purchased from a shop. Melee weapons have limited durability and can be eventually degraded if the player uses them for a long estimated time, however players can repair their weapons a limited number of times. There are more than a hundred weapons can be used and are more than 1000 weapon possibilities when players have the option to craft new weapons. Parkour mechanics also apply on combat such as drop-kicking when engaging combat with enemies.Ĭombat in the game is mostly melee-based with the majority of fighting is done using melee weapons. Set in a zombie-apocalypse-themed open world (similar to South American slums and cities), players travel through an expansive urban environment overrun by a vicious outbreak, scavenging for supplies, and crafting weapons against the growing infected population with a primary focus on parkour mechanics, allowing players to climb ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining. They are able to travel and attack survivors with its tendrils and can use other unlockable abilities against its opponents. Night Hunter - Player-controlled enemy type that spawns and defends its hives from approaching survivors.They mainly use claws and mandible-type jaws to attack their victims. Volatile are broad-shouldered infected with exposed muscle and bones. Volatile - An infected enemy type that only comes out during the night.When they scream, they can disorient the player and attract other infected. Screamer - An infected child that hides inside buildings, typically places they lived.Bomber- An uncommon infected that can jog at survivors and triggers itself to explode at survivors, harming them.Demolisher- An uncommon and heavy enemy type it has the strength to toss debris and cars at fair distances and crush concrete walls.Toad - An infected enemy type that spits toxic phlegm at survivors, blinding them and harming them.Goon - A heavy enemy type that wields a large heavy rebar which can use against survivors by slamming it into the ground and causing a power quake.They maintain parts of their intelligence but will sprint and attack survivors on sight. Virals- Quick-witted infected populace that only begun to show the aggressive symptoms of the virus.At night, they transform into fast-running night walkers. Biters - The common of infected and arguably the weakest during the day.Over the course of Dying Light, the player will encounter a variety of Infected enemy types: Rahim Aldemir - Jade's younger brother and fellow runner. Jade Aldemir - A runner and resident of Harran city who saves Crane from inevitable death upon his arrival in Harran.Harris Brecken - The leader of a faction consisted of parkour-performing runners who reside at the Tower. He leads a faction of bandits under his will.
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